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          Here, we will explain all of the stats you will need to understand in order to play. These stats show your maximum/total stat amount, and not necessarily how much you are allowed to utilize during a spar or battle.

E.G.

Stat Name | Stat description. STAT ABBREVIATION

 

Power Level | This is the sum of all of your power (Strength, Speed, Intelligence, Vitality, Toughness, & Energy). Although by itself it doesn’t affect much, it is still an important part of game play. PL

Strength | This stat affects melee attacks. Strength is considered a Physical Stat. STR

Toughness | This stat affects how many Counters you have available, as well as money received during fights. Certain levels of this stat are also required for trainings and other activities. Toughness is considered a Physical Stat. TGH

Speed | This stat affects turn order during battle; it also affects how many Dodges you have available. Speed is considered a Physical Stat. SPD

Vitality | This stat represents your life force. When it reaches zero, you are Knocked Out. Damage is subtracted from your vitality (e.g. 750/1,000). VIT

Intelligence | This stat affects how many Combos you have available, as well as points received during certain activities/actions. INT

Energy | This stat affects ki based attacks. NRG

Stamina | This is the sum of your Strength and your Energy. It represents how much ki you have left with which to attack. It also affects how many Critical Strikes you have available. STM

Kai | This stat represents your soul’s place on the ethical equilibrium. Varying from -10/Pure Evil to +10/Pure Good. Depending on this status, you may or may not be able to learn certain attacks, participate in certain trainings or several other delicious things. KAI

 


          This next section’s stats do not affect your interaction with other characters. They are more for your personal knowledge than anything else.

 

Extra Points | Most activities will reward you with Extra Points. Extra Points may be added to any stat that affects your Power Level. Extra Points that have not yet been added to your stats do NOT count towards your Power Level.

Physical Points | Certain activities will reward you with Physical Points. Physical Points may be added to any Physical Stat. Stats that are considered Physical Stats are Strength, Toughness, & Speed. Physical Points that have not yet been added to your stats do NOT count towards your Power Level.

Stat Points | Certain activities will reward you with Stat Points. Stat Points are very specific. Stat Points may only be added to the stat for which they were intended. Stat Points will be labeled for the stat they were intended. Your reward will say Strength Points, or Ki Points, etc. Stat Points that have not yet been added to your stats do NOT count towards your Power Level.

Experience Points | Certain Activities will reward you with Experience Points. Certain Items, Power Ups, and other unique things can be obtained only if you have enough Experience Points. Experience Points may NOT be added to any stats and they do NOT affect your Power Level.

 


          This next section’s stats display how many actions you have available to utilize during each battle or spar.

 


Counters | A Counter allows you to inflict an attack, of a similar fashion as the one threatening yourself, to your opponent simultaneously with their attack on you. To calculate how much damage is taken and who gets the damage, you take your attack damage minus theirs. If the difference is a positive number, they take the damage difference, negative-you receive the damage difference. A Ki attack may only be Countered with another Ki attack, a melee/Strength with a melee/Strength, and a Weapon with the same sort of weapon. Exceptions: Unless otherwise stated, a Blaster attack may Counter a Ki attack and vice versa, a melee/Strength attack may Counter a Pole/Staff attack and vice versa. Unless otherwise stated, a Sword may Counter a melee/Strength attacks and Pole/Staff attacks and vice versa, HOWEVER, in the event of a melee/ Strength attack, the melee/Strength user will suffer damage equal to the difference of the Sword’s base damage MINUS the melee/Strength user’s Toughness (you may not gain Vitality if your Toughness is hella high), in the event of a Pole/Staff attack, depending on the durability and composition of the Pole/Staff it may break or weaken (See Weapons section for more info). If your Toughness is equal to or surpassed your opponents’ you gain one Counter for the battle, for every 10% your Toughness surpasses your opponent you gain a Counter. ALSO, if your Toughness is lower than your opponents, but BOTH your Intelligence AND Speed are each higher than your opponents’, you gain THREE Counters for the battle.


Dodges | A Dodge allows you to completely evade an attack. You will always have one Dodge available during battle, unless otherwise stated. In addition to the given Dodge, you will also gain a Dodge to utilize for every 15% your Speed is higher than your opponents’. BUT, if your Speed is DOUBLE or more than your opponents’, then your opponent is NOT allowed to dodge. YOU CAN NOT DODGE A COUNTER!


Combos | A Combo allows you to perform multiple attacks making it a very powerful tool. For each Combo used you get to add a single attack to your action. Combos are governed by your Intelligence. If your Intelligence is more or less equal within +5/-5%, or surpasses your opponents’ you gain one Combo for the battle, for every 10% your Intelligence surpasses your opponent you gain a Combo. ALSO, if your Intelligence is lower than your opponents, but BOTH your Energy AND Speed are each higher than your opponents’, you gain THREE Combos for the battle.


Critical Strikes | A Critical Strike does TWICE the damage normally served. You do not begin with any Critical Strikes, however, for every 20% your Stamina is greater than your opponents, you gain one for use during the battle.

 


          This next section’s stats display various things you will on your character profile page.

 


Name | Displays your Character’s name.

Race | Displays what genetic background your character is.

Aura | Displays a description of your aura and visual energy when you spar & battle.

Status | Displays your statuses, the completion amount of each status and the gains for each status.

Level | Displays the highest transformation level you have achieved.

Kai | Displays where you lie on the spiritual balance scale.

Location | Displays where you are in the cosmos.

Alliance | Displays the team you affiliate with, and your rank in the team.

Zenni | Displays how much Cash you have to blow.

Fighting Style | Displays the fighting style you have chosen as well as the level of how advanced you are in utilizing your martial skills.

Attacks | Displays a categorized list of attacks & techniques along with a description of what it does.

Racial Abilities | Displays a list of benefits you receive in correlation with your genetic background.

Inventory | Displays a list of all the items you own, followed by a brief description of each.

Dragonballs | Displays a list of Dragonballs you own.

Trainings | Displays a list of trainings you have had.

Relations | Displays a list of Characters you have accepted as relatives.

Wishes Granted | Displays a list of wishes you have had granted.

Other Data | Displays data that may be useful or interesting including data about anything cool, special items and power ups.

AIM | Displays your AIM SN.

Equipment | Displays which items you have equipped, where they are equipped, and anything that has been sealed to the items.

Transformation | Displays the stats and Power Level you have available to use for each transformation you have achieved.

 

 

 

Story

History

How To Play

Rules

Stats

Status

Training

Travel

Races

Levels

Transformations

Battling

Death

Alignment

Dragon Balls

Alliances